Digital interfaces designed to mimic real-world physical objects — leather textures, wooden shelves, stitched seams, and realistic material surfaces.
Pioneered by: Steve Jobs / Apple iOS
Textures that mimic real materials: leather, wood, metal, paper
Realistic gradients, highlights, and inner shadows
Icons and UI elements look like physical objects
Heavy use of inset shadows and embossed effects
Replaced by Flat Design around iOS 7 (2013)
Skeuomorphism works best for these industries